Conquest & Consequence
Conquest and Consequence brings the Triumph and Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period.
Description
Conquest and Consequence brings the Triumph and Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for 3 players, maintaining the 3-sided dynamic that adds so much variety and intrigue to the system.
- Militarist Japan, the first Asian power to modernize, seeks to replace the European colonial empires in East Asia with a true “all-Asian” empire, with itself as the natural leader.
- The Communist Soviet faction comprises the Siberian USSR and the Red Chinese revolutionaries.
- The Capitalist USA faction consists of the United States, the British Empire, and the struggling regime of Nationalist China.
- Move south into China?
- Take the “Northern Road” into resource-rich east Siberia (as favored by the army)?
- Pursue the “Southern Road” to the oil-rich Dutch East Indies advocated by its navy?
- Or bide its time, seeking a better position via diplomatic arrangements with neutrals including independent Chinese warlord states?
- 22”x 34” Mounted mapboard
- 229 16mm wooden blocks
- 2 label sheets (sticky labels)
- 2 5/8” counter sheets
- 55 Action cards
- 55 Investment cards
- 24-page Rulebook
- 24-page Playbook
- 3 Player Aid cards (2-sided cardstock)
- 1 pad of Game Record sheets
- 4 6-sided dice