Conquest & Consequence
Conquest and Consequence brings the Triumph and Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period.
Description
Conquest and Consequence brings the Triumph and Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for 3 players, maintaining the 3-sided dynamic that adds so much variety and intrigue to the system.
- Militarist Japan, the first Asian power to modernize, seeks to replace the European colonial empires in East Asia with a true “all-Asian” empire, with itself as the natural leader.
- The Communist Soviet faction comprises the Siberian USSR and the Red Chinese revolutionaries.
- The Capitalist USA faction consists of the United States, the British Empire, and the struggling regime of Nationalist China.
- Move south into China?
- Take the “Northern Road” into resource-rich east Siberia (as favored by the army)?
- Pursue the “Southern Road” to the oil-rich Dutch East Indies advocated by its navy?
- Or bide its time, seeking a better position via diplomatic arrangements with neutrals including independent Chinese warlord states?
Nationalist China is aware of the Japanese threat but must also deal with the internal Communist threat. The United States is disarmed, disinterested, and distracted by the Great Depression. The British Empire is woefully under-defended and overconfident. The USA alliance must build up its economy while somehow improving the military capabilities of the British Empire, Nationalist China, and itself.- 22”x 34” Mounted mapboard
- 229 16mm wooden blocks
- 2 label sheets (sticky labels)
- 2 5/8” counter sheets
- 55 Action cards
- 55 Investment cards
- 24-page Rulebook
- 24-page Playbook
- 3 Player Aid cards (2-sided cardstock)
- 1 pad of Game Record sheets
- 4 6-sided dice