Into the Woods: The Battle of Shiloh
Into the Woods: the Battle of Shiloh is the eighth installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.
Description
The Great Battles of the American Civil War Series:
This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.
Into the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the "greenness" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack.
MAP SCALE: 110 Yards Per Hex with 20-Foot Elevations
UNIT SCALE: 50 Men or 1 Cannon per Strength Point
GAME DESIGNER: Richard Whitaker
GAME CO-DESIGNER and SERIES/GAME DEVELOPER: Bill Byrne
ORIGINAL SERIES DEVELOPER: John Alsen
Into the Woods: the Battle of Shiloh is the eighth installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.
The Great Battles of the American Civil War Series:
This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.
The Game:
Into the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the "greenness" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack.
TIME SCALE: Each Turn = 1 Hour
MAP SCALE: 110 Yards Per Hex with 20-Foot Elevations
UNIT SCALE: 50 Men or 1 Cannon per Strength Point
COMPONENTS
- 1120 counters
- Two 22” x 34” double-sided maps
- One GBACW series rules booklet
- One Battle booklet
- Two Activation and Turn Record charts
- Two Player Aid Cards
- Two Terrain Effects Charts
- Two 2nd Disorder Charts
- Two 10-sided dice (blue and grey)
SERIES DESIGNER: Richard H. Berg
GAME DESIGNER: Richard Whitaker
GAME CO-DESIGNER and SERIES/GAME DEVELOPER: Bill Byrne
ORIGINAL SERIES DEVELOPER: John Alsen
Series Game #
8
Game Series - Game Number