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Hill of Doves: First Anglo-Boer War 1880-1881

A solitaire boardgame in which the player controls An Imperial British Army at war with a programmed non-player Transvaal Republican Army in 1881.
Sales price £76.95
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Description

Hill of Doves is a solitaire boardgame in which the player controls An Imperial British Army at war with a programmed non-player Transvaal Republican Army in 1881. The British army's aim is to win the war by controlling the area known as Laing's Nek which lies on the border between Natal and the Transvaal. The British army has up to twelve weeks to achieve this, failing which, the Boers will win the war.

Hill of Doves is played at a strategic, operational and tactical level simultaneously. There are three phases to the game which are detailed on the Sequence of Play Cards. The Operational Phase is the heart of the game and represents a seven-day cycle, with a Strategic Phase being referred to at the end of each Operational Phase to resolve situations occurring during the week just passed and a Tactical Phase representing a variable number of hours being referred to each time the British carry out an assault. The game is played using a programmed system whereby the player follows the instructions on the Sequence of Play cards aided by the step marker and the Set-up Card. If any battles are to be fought the player will be referred to the Tactical Deck or the Ambush Deck to resolve the battle and then the player will be prompted to return to the Operational Deck to continue the war.

Hill of Doves is played on three boards simultaneously. These are the Strategic Board, Operational Board and Tactical Board. Game information is recorded on these boards and British strategic, operational and tactical columns are maneuvered on the maps located on these boards. Once the rules have been mastered, Hill of Doves can be played solely by referring to the Sequence of Play Cards mentioned above and a game can be concluded in a single evening.

Hill of Doves was originally released in a Desktop Published version by the designer. Working directly with him the Legion Wargames version will feature new graphics but maintain the games original integrity.



Desktop Published Version of the Game Components

 

Mounted Game Maps (11” x  17”) Game Counters Booklets Cards (2.5” x 3.5”) Player Aids Dice
1 Strategic Board
1 Operational Board
1 Tactical Board
141 - .6" square
40 - .6" round
1 Introductory Book
1 Rules Book
1 Examples of Play Book
56 Sequence of Play Cards
38 Event Cards
Battle Board 8.5” x 11”
Set-up Card 
8 1/2" x 11"
  1D6  

 

  

 
Map Scale Hex to Hex Movement
Unit Size Companies/Troops/Artillery Sections
Time Scale Week/Day/Hour
 
Players Single Player Solitaire Game Design
Complexity Low Med-Low Medium Med-High High
Solitaire Low Med-Low Medium Med-High High