Golden Age of Piracy: 1718
Q1 2025
“Let’s jump on board, and cut them to pieces.” – Edward ‘Blackbeard’ Teach
Golden Age of Piracy: 1718 is a solitaire, tactical-level, open-ended sandbox game by Joe Carter, being part wargame, part adventure game, and part RPG. As the captain of a pirate ship in the Caribbean during the year 1718, you will attempt to accumulate enough booty through illicit means in order to buy a King’s pardon and retire from a life of piracy before time runs out.
Ship-to-ship combat, boarding parties, and the search for buried treasure are to name but a few of the adventures that await you on your voyages.
But beware of lurking dangers such as the destructive Kraken or the haunting Ghost Ship, all the while you sail the crystal blue Caribbean waters in pursuit of infamy and fortune!
Product Information:
- Complexity: Medium
- Playing time: 4+ hours for a campaign
- Solitaire Suitability: High
- Players: One (solitaire game design)
- Map Scale: Abstract (point to point)
- Time Scale: Abstract
- Unit Scale: Individual Ships and Pirates
- Game Design: Joe Carter
- Game Artist: Bruce Yearian
- Project Director: Billy Thomas
- Pre-Production Coordinator: Brittani-Pearl Eaton-Koch
Game Components:
- Rules booklet
- Charts & Tables booklet
- 208 die-cut counters (3/4″ size playing pieces)
- Caribbean map
- Deck of Pirate Cards
- Save Game Log
- Ship Combat / Pirate Haven Defense Cannons Combat Mat
- Harbor Defense Cannons Combat Mat
- Town Mat
- Treasure Mat
- Pirate Ship-Damage Mat
- Pirate Ship-Crew Mat
- Pirate Ship Crew-Upgraded Mat
- Pirate Haven-Warship Marines Mat
- Pirate Haven-Pirates Mat
- Enemy Merchant Mat
- Enemy Warship 1 Mat
- Enemy Warship 2 Mat
- Town Combat Mat
- Pirates-Buried Treasure Search Mat
- Pirate Ship-Cargo Mat
- Pirate Haven & Stash-Inventory Mat
- Pirate Ship Crew Mat
- 10 ten-sided dice
- box and lid set