Apocalypse Road
In the bleak future, after the collapse of our modern technological world, most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.
Through it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all, the Apocalypse Road, is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.
Apocalypse Road is a race game using the Thunder Alley/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.
Objectives and Scoring
In Apocalypse Road, a race is played to the accumulation of 15 skins for a team. A Skin may be scored in two ways.
- Each time a car crosses the Finish Line is worth 1 Skin.
- Each opposing car that is eliminated during your activation is worth 1 Skin.
- There is no leading and there is no tracking of lapped cars.
Teams
Each team consists of 5 cars and 3 alternates. Each time a car is eliminated it is removed from play. On the next turn players that have lost cars may replace cars with alternates out of “The Chute.”
Competing Strategies
In Apocalypse Road players must choose between three strategies. Do you:
- Destroy opposing cars and score incidental finish line skins in the process.
- Employ the race strategy and go for the finish line.
- Race and shoot opportunistically trying to maximize both aspects.
Tracks
Although you can play Apocalypse Road on those shiny tracks from Thunder Alley and Grand Prix, the game really shines on the four included tracks. Highlights from the tracks:
- Dirt & Rough stretches. No lane changing allowed.
- Jumps
- Joker Lanes creating short cuts.
- Figure 8 (you do not want to end an activation in the intersection!)
Racing Cards
You will find familiar cards in Solo, Line, Lead and Pursuit Movement. Apocalypse Road adds:
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Diagonal Lead Movement: All the diagonal movement you can handle.
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Ram Movement: Movement into the back of another car stops movement but allows you to attack that car.
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Lead Ram Movement: Bring other cars along with you as you ram the opposition.
Cars in Apocalypse Road are all equipped with some degree of weapons, armor and electronics. These include: Machine Guns, Missile Launchers, Auto-Cannons, EMP Guns, Armor, Turrets, Mounts and Targeting Computers. There may some secret technologies not listed here that may make it into the final game. Each race/battle has a combination of these items to bring a unique profile to each play of the game. The weapons each have their own profile for types of damage and amount of destruction they inflict.
Game Design: Jeff and Carla Horger