West Wall
A double-blind wargame, this divisional scale game covers the advance into Germany following the Normandy invasion. The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters into "enemy territory". Players use markers to show the location of enemy units.
Very Good Condition Punched Copy. Minor shelf-wear from long-term storage/light use. Creasing/grubbiness/rusty staples. Loose counters are bagged.
Wargamer Vol.1 No.35 Nov 1984
GAME:
West Wall (by Ty Bomba)
A double-blind wargame, this divisional scale game covers the advance into Germany following the Normandy invasion. The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters into "enemy territory". Players use markers to show the location of enemy units.
ARTICLES:
Breaching the West Wall - J.Prados
- Historical background for the issue game
The Wilderness (SimCan)
- Game Review - M.Bates
Royal Navy (QtrD) - 2 scenarios - J.Greene
Napoleon at Lutzen (Wgmr-32) - scenario - B.McWilliams
Building the West Wall
- Developer notes - M.Brownell
- Designer notes - T.Bomba
A Hitchhiker's Guide to Computer Wargaming - M.McLaughlin, L.Franks
- F15 (MicroP)
- 50 Mission Crush (SSI)
Lawrence of Arabia? Allenby of Palestine!
- An alternative strategy for Lawrence (3W) - J.Gordon
A Double Dose of Double Blind
- Review of GDW's Normandy Campaign and
8th Army - L.Hoffman
Briefing
- Rolling Thunder (Commando) - P.Moore
- Killer Angels (WEG) - N.Muir
Lesnaja
- the missing pieces... - P.Englund
G2 / Hobby News - W.Poulter