Combat Commander: Europe/Med. Master Edition
Available for Pre-Order. Made the Cut
Combat Commander: Europe/Med. Master Edition includes all components of the original CC:E and CC:M plus additional minors counters and updated scenario pages where those minors appear.
- 6½ countersheets
- One 24-page Rulebook
- One 52-page Playbook
- Eight PAC sheets (6 two-sided nationality cards, one Terrain chart, one misc. play aids chart)
- 439 Cards (6 decks of 72 cards each, 1 Fate card, 6 nationality reference cards)
- 24 Maps on 12 double-sided 17" x 22" sheets
- One 8½" x 22" Track Display
Combat Commander: Europe
Combat Commander includes twelve historical scenarios as well as a “roll your own” scenario system that provides an almost unending variety of map configurations, combat situations, and historically-based force structures. Each scenario is played on one of twelve maps, each with a 10x15 hexgrid depicting various terrain at a scale of approximately 100 feet per hex.
Replayability for Combat Commander is high. And with Chad's brilliant Random Scenario Generator, it provides unlimited possibilities as far as additional scenarios, maps, units, weapons, and gaming situations are concerned. Add to that a TON of additional content. Over the past decade, we have released sequels and expansions covering the British, French, Italians, the Pacific Theater, the Resistance, even a "what if" expansion on Operation Sea Lion. Because of all of this content and unlimited scenario creation options, Combat Commander is even more than a wonderfully immersive gaming experience. It is also one of those rare exceptional values in wargaming: one featuring so much content and diversity that it can be revisited time and time again, with each game holding a new tale to tell.
Time scale: several minutes per turn
Map scale: 30 meters per hex
Unit scale: Squads, Fire Teams, and Leaders
Number of players: 2
Combat Commander: Mediterranean
Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:
- Britain & the Commonwealth
- France & the Allied Minors
- Italy & the Axis Minors
CC:M's Playbook will include the following:
- 12 new historical scenarios, each one including at least one of the three new nationalities.
- An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family.
- A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
- Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.
- Additional designer's notes and play hints.
- And more...
Combat Commander is one of those rare exceptional values in wargaming—one that can be revisited time and time again, each with a new tale to tell.
Time scale: several minutes per turn
Map scale: 30 meters per hex
Unit scale: Squads, Fire Teams, and Leaders
Number of players: 2