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Grossdeutschland Pack #3: High Tide at Kursk

Großdeutschland 3 - High Tide at Kursk is an 11 Scenario Pack with 3 interconnected campaign games that is compatible with MMP's ASL System.
Base price with tax
Sales price £24.95
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Description

Nearly twenty years after the release of Großdeutschland 2 - Foraging der Stalhelm, Großdeutschland 3 - High Tide at Kursk picks up the story of the newly designated Panzergrenadier-Division Großdeutschland. The division is mechanized and equipped with a company of Tiger I heavy tanks, a battalion of Panther V medium tanks, and is apart of Generaloberst Herman Hoth's 4.Panzer-Armee. Together with the 167.Infanterie, the 3.Panzer, the 11.Panzer Divisionen, make up the XLVIII Panzerkorps and along with the II.SS-Panzerkorps it formed the main striking power of the southern pincer arm for Operation Citadel.

Großdeutschland 3 - High Tide at Kursk is an 11 Scenario Pack with 3 interconnected campaign games that is compatible with MMP's ASL System.

The scenarios are designed with replayability in mind. Each scenario features a base force and variable attachments to that force. Base forces and variable attachments are based on historical availability for that scenario. At the start of each scenario, each player makes a Secret dr to determine what variable attachment they will have available for their side. Most attachments are added to that side’s “At Start” Order of Battle (OB); however, some attachments may enter on a pre-designated turn or on a variable turn.

 

GD 17 OPENING MOVE: In what had become standard procedure for the Wehrmacht, the CITADEL offensive started late in the afternoon with a series of limited offensive moves designed to “blind” the forward Soviet units by capturing their observation posts and some strongpoints. This reconnaissance-in-force was also intended to supplement other intelligence by locating major defensive positions, and possibly open a lodgement against them for exploitation.

  • Game Length: 6½ Turns, Boards: 5, Estimated Playing Time: 2 hrs 35 mins
  • Russian Forces: 2x Squads, Crew, Leader, MMG, HMG, Mines, Trenches, Pillbox, & Variable Reinforcements.
  • German Forces: 7x Squads, 3x Leaders, LMG, & Variable Reinforcements.

 

GD 18 GERTSOVKA STATION: Most of the leading German formations had staged into position for Operation CITADEL. Along both flanks of the Soviet salient, German assault groups moved out late in the afternoon to capture advanced Soviet observation posts and other strongpoints.

  • Game Length: 6 Turns, Boards: q, Estimated Playing Time: 3 hrs 2 mins
  • Russian Forces: 8x Squads, Leader, & Variable Reinforcements.
  • German Forces: 9x Squads, 4x Leaders, 2x LMG, & Variable Reinforcements.

 

GD 19 PIONIERS FORWARD!: After several hours of delays caused by a Soviet bombardment on the German assembly area, the German assault along the southern flank of the Soviet positions commenced. Soviet positions, minefields, and deep mud all delayed the German panzers' advance, leaving the leading infantry units pinned down under heavy fire without panzer support. The call went out for pioniers to get forward and clear a path through the minefields.

  • Game Length: 7 Turns, Boards: 72, Estimated Playing Time: 2 hrs 47 mins
  • Russian Forces: 4x Squads, 2x Crews, 2x Leaders, 2x MMG, 2x HMG, Minefields, Trenches, Wire, Pillboxes, & Variable Reinforcements.
  • German Forces:: 6x Squads, 2x Leaders, 3x FT, 4x DC, 4x BT, & Variable Reinforcements.

 

GD 20 THE NUT THAT IS CHERKASSKOYE: The XLVIII Panzerkorps’ first objective was the Psel River – some 30 miles away. To accomplish this mission, Großdeutschland would need strong panzer support on both flanks in order to force an immediate breakthrough. But that also meant cracking the nut that is Cherkasskoye; a village three miles behind the Großdeutschland’s start line, whose elaborately camouflaged defenses were manned by the 67th Guards Rifle Division.

  • Game Length: 15 Turns, Boards: 26, 27, 28, 56, Estimated Playing Time: 58 hrs 25 mins
  • Russian Forces: 25x Squads, 30x Crews, 7x Leaders, 7x HMG, 10x ATR, 4x DC, 8x A-T Guns, 2x Medium Mortars, 4x Infantry Guns, 4x A-A Guns, 4x Artillery Guns, A-P & A-T Minefields, Trenches, A-T Ditches, Wire, Pillboxes, Booby Traps, 76mm OBA, & Variable Tank Reinforcements.
  • German Forces: 38x Squads, 4x Crews, 12x Leaders, 5x LMG, 4x MMG, HMG, 5x FT, 6x DC, 6x BT, 2x Medium Mortars, 2x Infantry Guns, 2x A-T Guns, 2x Sd.Kfz 11, 14x SPW 250, 29x SPW 251, 2x PSW 221, 4x PSW 222, 4x PSW 232, 3x PSW 233, 105mm & 150mm OBA, Stuka Air Support, & Variable Panzer Reinforcements.

 

GD 21 ASSAULT ON HILL 247: The Soviet units were dug in and offered stiff resistance. Großdeutschland’s advance throughout the day was slow, due to very heavy fighting; however, late in the day a kampfgruppe from the I./Grenadierregiment under command of Major Remer, reinforced by the division’s assault guns and heavy armoured cars, was able to push past Dubrova and assault Hill 247.

  • Game Length: 7½ Turns, Boards: 26, 27, Estimated Playing Time: 6 hrs 33 mins
  • Russian Forces: 4x Squads, 2x Crews, Leader, 2x MMG, 2x HMG, 2x A-T Guns, T-34, A-P & A-T Minefields, Trenches, Wire, Pillboxes, & Variable Reinforcements.
  • German Forces: 7x Squads, 4x Leaders, LMG, 13x SPW 251, 2x StuG III, & Variable Reinforcements.

 

GD 22 PANZERKEIL: Early on 7 July, attacks by Panzergrenadierdivision Großdeutschland and the 11.Panzerdivision along the Oboyan Road broke through the defensive positions of the Soviet 3rd Mechanized Corps, putting the Germans in position to attack into the flank of the Soviet 31st Tank Corps.

  • Game Length: 8½ Turns, Boards: 26, 27, 28, Estimated Playing Time: 8 hrs 32 mins
  • Russian Forces: 6x Squads, 4x Crews, 2x Leaders, 2x MMG, 2x HMG, 4x ATR, 2x A-T Guns, 5x T-34, A-P & A-T Minefields, Trenches, Wire, Pillboxes, & Variable Reinforcements.
  • German Forces: 5x Squads, 3x Leaders, 2x FT, 2x DC, 2x BT, 5x SPW 251, 5x Pz III, 2x Pz IV, 2x Pz VI, & Variable Reinforcements.

 

GD 23 RED RIPOSTE: The German 4.Panzerarmee continued to push north; on its left wing was the XLVIII Panzerkorps, heading towards Oboyan, and on its right wing was the II.SS-Panzerkorps, heading towards the Psel River crossings and Prokhorovka. The Soviet 6th Tank Corps had shifted to help absorb the German assault.

  • Game Length: 7½ Turns, Boards: v, 18, Estimated Playing Time: 7 hrs 3 mins
  • German Forces: 5x Squads, 2x Crews, 2x Leaders, LMG, 2x HMG, 2x Medium Mortars, 3x Pz IV, & Variable Reinforcements.
  • Russian Forces: 10x Squads, 3x Leaders, 2x ATR, 10x T-34, & Variable Tank Reinforcements.

 

GD 24 CRIPPLED TIGER: Crucial to the Germans’ attack were the panzers, especially the Tigers. Since the start of Operation CITADEL, Großdeutschland’s Tiger-Kompanie, which had 15 tanks in its order of battle, had lost 12 tanks, but still managed to field nine Tigers each morning. This feat was accomplished in no small part due to its salvage crews that headed out onto the battlefield as soon as possible to begin recovery and repairs of knocked out tanks.

  • Game Length: 5½ Turns, Boards: 18, Estimated Playing Time: 2 hrs 4 mins
  • German Forces: Squad, 2x Crews, Kubelwagan, Opel Blitz, Pz VI, & Variable Reinforcements.
  • Russian Forces: 4x Squads, Leader, LMG, & Variable Tank Reinforcements.

 

GD 25 BEREZOVKA STOREHOUSE: While fighting raged to the east at Prokhorovka, Panzergrenadierdivision Großdeutschland attacked at first light into the seam between the Soviet 6th Tank Corps and the 3rd Mechanized Corps. Despite suffering heavy losses in previous days’ fighting and anxiously waiting for reinforcements to arrive, General Getman, commanding the Soviet 6th Tank Corps, rushed additional forces forward to meet the Germans’ attack.

  • Game Length: 8 Turns, Boards: t, x, 1b, Estimated Playing Time: 7 hrs 42 mins
  • Russian Forces: 8x Squads, 4x Crews, 2x Leaders, 2x MMG, 2x HMG, Artillery Guns, A-P & A-T Minefields, Wire, Trenches, Pillboxes, & Variable Reinforcements.
  • German Forces: 6x Squads, 3x Leaders, 3x FT, 4x DC, 4x BT, 8x SPW 251, 3x Pz IV, 2x Pz VD, & Variable Reinforcements.

 

GD 26 THE CLASH OF STEEL: The goal for the German XLVIII Panzerkorps, led by Großdeutschland, was to cross the Psel River and then turn east towards Kursk, trapping Soviet Forces in the Prokhorovka area between them and the II.SS-Panzer Korps. However, the Soviets were also planning a series of offensive blows designed to derail the German assault and hopefully encircle the leading German forces.

  • Game Length: 7½ Turns, Boards: 28, 29, 30, 31, Estimated Playing Time: 13 hrs 3 mins
  • German Forces: 5x Squads, 3x Crews, 4x Leaders, MMG, 3x A-T Guns, 8x SPW 251, 2x Marder III, 2x Pz IV, 2x Pz VI, & Variable Reinforcements.
  • Russian Forces: 9x Squads, HS, Leader, MMG, 10x T-70, 21x T-34, & Variable Tank Reinforcements.

 

GD 27 VERKHOPENYE WOODS: Panzergrenadierdivision Großdeutschland had planned to continue the assault towards the Psel River, in conjunction with the 3.Panzer and the 11.Panzer Divisionen. To free forces for the continued advance, the German 255.Infanterie and the 332.Infanterie Divisionen took up the lines of the panzer divisions. Before the German offensive could develop, a Soviet counterattack led by General Kravchenko’s 5th Guards Tank Corps and General Burkov’s 10th Tank Corps completely upset the Germans’ plans.

  • Game Length: 7½ Turns, Boards: 4, 62, Estimated Playing Time: 9 hrs 1 min
  • German Forces: 6x Squads, 3x Crews, 2x Leaders, 2x LMG, 2x HMG, 3x A-T Guns, 2x Marder III, & Variable Reinforcements.
  • Russian Forces: 12x Squads, 2x Leaders, MMG, 8x T-70, 6x T-34, & Variable Tank Reinforcements.