Command Magazine (Port Arthur: The Russo-Japanese War)
Included in the game are 10 pages of rules, a 22" x 34" mapsheet,
Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05.
Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters.
Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.
Also Includes Expansions For:
Pyrrhic Victory: Legion vs. Phalanx, 280-275 B.C. (EXPANSION FOR: I AM SPARTACUS!)
Plan 1919 (EXPANSION FOR: 1918: STORM IN THE WEST)
Soviet Maximum Effort and the Estonians (EXPANSION FOR: POLAND '39: THE NIGHTMARE BEGINS)