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The Eagle and the Sun

FGA's The Eagle and the Sun - The War in the Pacific-1932~~1948.
Sales price £79.95
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Description

Excellent Condition Unpunched Copy. Both rule booklets have rusty staples. Very light wear/grubbiness due to long-term storage. Comes in a zip-lock bag.

Sub-title:” The War in the Pacific-1932~~1948". As this implies, you are supposed to be able to recreate the various Campaigns ongoing in the time line covered. Some claim that this is a remake of S.P.I.'s "War in the Pacific" although I'd have to remark that it was more ambitious than that. Here's a taste of what's included in this gem.

The contents consist of the following: '7'-22" by 34" multi-colors Game Mapsheets; 2,580 1/2" by 1/2" & 672 1/2" by 3/4" cardboard game counters; '2'-Rules, Scenarios, & Tables Booklets- (of 64 pages)*NOTE*-there are also "Aircraft Characteristics" Charts for ALL the participants as well as "Aircraft Rosters" for them; and '3'-Player Aid Charts. *NOTE*-at least '1'-d10 is required for play and is NOT included.

The smaller counters (1/2" X 1/2") represent: Land Combat Units-ranging in size from Regiments up to Corps levels; Air Strike (Aircraft) Markers; 'Subron'-markers (depicting a 'Fleet'); Merchant Shipping (including Strategic) markers; Fortifications; Airbases; Naval Facilities (Ports); 'Burma Road'-markers; A-Bomb markers; Turn-Record & Initiative markers; Control markers; Damage Level (to apply on the 'Facilities') markers; Fuel Usage markers; Task Force & Effectiveness markers (these are used to 'hide' a Fleet & permit a 'Scout' to reveal them with a probability of 'mis-counting'). Among the smaller counters, there are many colorful and exquisitely detailed Aircraft pieces- (some have the appropriate Camouflage for their side). The larger counters (1/2" X 3/4") represent the Naval vessels for each side from Destroyer Squadrons up to individually named Capitol ships for each respective side. There is even a 'Blimp Carrier'- (with Fighters to launch!) for when they were proposed to be a cheaper replacement for those massive vessels!

I'd have to admit that this was going to become the "New & Improved" version of an old classic-and in many respects it WAS! The only problem was that it was so ill-received by the gaming community that they almost WILLED it to fail in order to retain their "fond memories" of the previously released game on the same subject. The Mapsheet & game counters' GRAPHICS were state of the art at that time. In fact, they were so great that they even offered some "New & Improved" versions of game counters using that, for a few other games by some of their competitors because they felt that those could use some.

Some of the Scenarios include: a '1932'-Mini Campaign-Attack by the I.J.N. on the Panama Canal with an 'Arms Race' as an *Option*-(and including the 'cancelled' vessels for both sides); a couple of 'Training' Scenarios-the Relief of Wake Island & a Battle Scenario of the "Battle of the Gilbert Isles"; Midway; Burma; the Philippines Sea; a "Fantasy Sci-Fi" game on "The Final Countdown"-(the Movie where a Modern Nuclear Carrier is "sent back in time to just before Dec. 7th, 1941"); and of course, the entire Pacific Campaign with some others. The turns represent a Week's time, there is a method for determining "Initiative" for one side or the other, and many detailed minutiae for those 'buffs' staunch enough to make their way through this. Have fun.